Revolting Goblins
Personal project. Stylized character system for a mobile action game.
Designed and produced a modular goblin base mesh with 4 gameplay
variants, each with unique equipment, color palette, and personality.
Full diorama scene built for presentation, including environment
props, vegetation, and architectural elements.
Special focus on character readability at small screen sizes and
strong silhouette differentiation between variants.
Specs:
· 4 character variants from single base mesh
· PBR materials: Substance Painter
· Sculpt: ZBrush
· Modeling & rigging: Blender
· Engine: Unity
· Diorama environment included
Characters presentation