Website powered by
Diego Meza
Diego Meza
Stylized 3D Character Artist | Generalist | Game Development
Santiago, Chile

Summary

3D Character & Creature Artist specialized in stylized real-time characters and creatures for AA game productions. 6+ years shipping mobile and PC titles.

Full pipeline: concept breakdown · high-poly sculpting · retopology · PBR texturing · engine integration (Unity/Unreal).

Shipped credits: Champions Arena · Eternal Paradox · Cobra Kai: Card Fighter · Farm Idle: Moo Tycoon · Kongpanions · Spellstone.

Available for remote full-time or contract roles worldwide.
📍 Santiago, Chile · diego@3dmeza.com

Skills

3D Modelingblendersubstancezbrushmaya3D Animation3D VisualizationLow-poly ModelingUV MappingRenderingCharacter AnimationTexturingRiggingProp ModelingCharacter Modeling

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Maya
Maya
Unity
Unity
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
PaintTool SAI
PaintTool SAI
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Jira
Jira

Productions

    • Mobile Game
      Idle Farm: Moo tycoon
    • Year
      2022
    • Role
      3D artist, 3D animator, 2D animator
    • Company
      kongregate
    • Mobile Game
      Cobra Kai: Card fighter
    • Year
      2021
    • Role
      3D artist, 3DCharacter artist, 3Denvironment artist
    • Company
      Kongregate
    • Mobile Game
      Holly's home design
    • Year
      2019
    • Role
      3D artist
    • Company
      Gamaga
    • Video Game
      causa voices of the dusk
    • Year
      2019
    • Role
      3D artist
    • Company
      niebla games
    • Video Game
      Njin (prototipe on development)
    • Year
      2014
    • Role
      3D Artist
    • Company
      TenkaiStudios

Experience

  • 3D artist at Gamaga
    santiago, CL
    June 2019 - June 2023

    During my tenure at Gamaga as a 3D artist, I contributed to diverse projects and prototypes, showcasing strong problem-solving skills and an ability to deliver efficient production solutions. My versatility shone through as I swiftly created models, textures, rigging, animations, and integrated elements, demonstrating a knack for quick model creation without compromising quality. I excelled in providing multifaceted support across various stages, underscoring adaptability and a comprehensive skill set.

  • 3D artist at Niebla Games
    Valparaiso, CL
    March 2016 - March 2017

    Within Niebla Games, as a 3D artist, I contributed to prototyping 'Causa, Voices of the Dusk,' creating 3D scenes, UI elements, and collaborating on the design of various tabletop games. My role involved shaping immersive experiences and translating conceptual ideas into engaging visual elements for gaming interfaces and environments.

  • 3D artist at VoltaBTL
    santiago
    January 2014 - December 2014

    Working as a 3D artist at Volta BTL, I spearheaded the 3D design of stands and events, blending creativity with functionality to craft visually striking and effective brand promotion experiences, collaborating closely with industrial designers, I created scenic environments and presentations for renowned brands like Puma, Johnnie Walker, and BMW in Chile ensuring a seamless fusion of design concepts and brand aesthetics in my 3D work at Volta BTL