3D Character & Creature Artist specialized in stylized real-time characters and creatures for AA game productions. 6+ years shipping mobile and PC titles.
Full pipeline: concept breakdown · high-poly sculpting · retopology · PBR texturing · engine integration (Unity/Unreal).
Shipped credits: Champions Arena · Eternal Paradox · Cobra Kai: Card Fighter · Farm Idle: Moo Tycoon · Kongpanions · Spellstone.
Available for remote full-time or contract roles worldwide.
📍 Santiago, Chile · diego@3dmeza.com
During my tenure at Gamaga as a 3D artist, I contributed to diverse projects and prototypes, showcasing strong problem-solving skills and an ability to deliver efficient production solutions. My versatility shone through as I swiftly created models, textures, rigging, animations, and integrated elements, demonstrating a knack for quick model creation without compromising quality. I excelled in providing multifaceted support across various stages, underscoring adaptability and a comprehensive skill set.
Within Niebla Games, as a 3D artist, I contributed to prototyping 'Causa, Voices of the Dusk,' creating 3D scenes, UI elements, and collaborating on the design of various tabletop games. My role involved shaping immersive experiences and translating conceptual ideas into engaging visual elements for gaming interfaces and environments.
Working as a 3D artist at Volta BTL, I spearheaded the 3D design of stands and events, blending creativity with functionality to craft visually striking and effective brand promotion experiences, collaborating closely with industrial designers, I created scenic environments and presentations for renowned brands like Puma, Johnnie Walker, and BMW in Chile ensuring a seamless fusion of design concepts and brand aesthetics in my 3D work at Volta BTL